For example, the reverberations in halls are too much. While most bugs and issues have been resolved, sometimes the effects were overdone. The level of detail and the effort to create this mod is quite apparent as the improved sound effects make the game richer, where you can even distinguish even the smallest of sounds.ĪOS is much more immersive, realistic, and fun to play. Fire crackling, waterfalls gushing, and windmills were also remade to sound even more realistic.Īudio Overhaul for Skyrim SE is an excellent audio mod. For example, in the Reach, you can hear eagles, rocks falling off mountains, and in the Tundra, you can hear the grass rustling, insects, etc. Depending on the area you are in, you can hear different things. If you stand still, you can hear numerous sounds like birds chirping, forges working, hammers falling, bees, rocks falling, etc. Depending on the weight of what he wears and the weapons he has, the footsteps can sound heavy or light.Īmbient sounds are crucial for making a game feel natural and immersive. The way your character’s footsteps sound was remade to accordingly fit what armor he wears. Different spells have their unique sounds. Impact sounds are more explosive, projectiles are more aggressive, and wielding sounds are distinctive to each spell. The magic casting, projection, and impact were made from scratch. The arrows now have whistling projectile sounds. For bows, the drawing and shooting effects were made from an actual medieval bow. The sounds of weapon swinging were also remade. The draw doesn’t sound like the sheath and is different for each weapon. The mod gives new drawings and sheathing sounds for each weapon. You’ll often hear what you can see a dog barking, a forge working, a spell impact, etc. de 2016 A Patch for FleshFX and Immersive Sounds Compendium. For example, the weapon impact audio range was increased by 200%, but the range of an NPC eating an apple is almost the same. DawnCraft - An Adventure RPG Modpack - CurseForge Sounds of Skyrim Complete. AOS increases the range of sounds depending on what made the sound.
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